Imperium: Horizons Board Game Review
Thanks partly to the influence of Sid Meier’s series of Civilization video games, the genre brings to mind vast maps, exploration and inter-empire conflict, whether that’s on the screen or the table with board games. But back in 2006, a card game called Through the Ages changed all that by giving players civilization-building in all its glory without a map. As bizarre as this sounds, it was brilliant, and paved the way for other card-only conquest titles. Arguably the most successful of these was the Imperium series, which used very novel mechanics to bring to life the developmental arc of civilizations. Now it’s back in the form of Imperium: Horizons, a new, tidier, edition with all-new strategic concepts and all-new civilizations to play. What’s in the BoxImperium: Horizons is a heavy box, and it’s a heavy box because it’s full of cards. There’s almost nothing else in there except for...
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